How to play
- Pick a school. Ember rushes in and burns, Tide fights from range with geysers and pools, Gale owns the air with feathers, and Stone shrugs off hits and launches.
- Hunt a Relic: cross the zone, light all three rune stones to break the seal, and take the Relic from its pedestal.
- A rival arrives and someone calls a Stake. You both wager a Relic, and the challenger picks the contest: Duel, Shrinking Ring, Totem Tag or Collapsing Bridge Race.
- The arena transforms into the contest, then fight: win and you take their Relic, lose and they take yours.
- Equip up to three Relics. Each is a power on a cooldown. Your Relics stay on this device, with no account.
Controls
- Touch
- Drag the left side to move and flick to dash. Buttons: Light, Heavy, Jump, Guard, Dash and Surge; the three chips on the left are your Relics
- Keyboard
- A D or arrows to move, W or Space to jump (twice to double jump), J light, K heavy, L guard, Shift dash, U I O Relics, H or J+K Surge, E take, Esc pause
Tips
- Tap Guard just before a hit lands to parry: the attacker is stunned and shots fly back at them.
- Light, light, then Heavy launches a foe. Jump after the launch and keep hitting them in the air.
- Dashing makes you untouchable for a moment, so dash through attacks instead of away from them.
- Pick the contest that suits your school: Gale loves the Bridge Race, Stone loves the Shrinking Ring.
- Wager a Relic you have two of, and keep your favourite equipped and safe at home.
For parents
Ages 7+Parents: Cartoon fighting with no blood. Rivals are bots, and a friend's challenge link is played by a bot, with no chat.
- No ads and no purchases
- No chat and no accounts
- We collect no personal data
- Progress is saved only in this browser


