Gimble Gaming

Our flagship game

Gimble Quest

A sloth hero, a mossy kingdom, three bosses and four skills that level by doing. Your power never stops growing, and the world grows with every update.

  • Adventure RPG
  • 2 zones
  • 3 bosses
  • 4 skills
  • Saves on your device
  • Phone and PC
Play Gimble Quest Free. No ads, no account. New content every week.

Independent game studio

Original games for kids and grown‑ups.

63 games that play in your browser on a phone or computer. Free, with no ads, purchases, chat or accounts. Each game shows a recommended age, and the Educational section says what kids learn.

Browse the games Educational games
  • 63games
  • 12educational
  • 0ads or purchases

The games

Search, sort, or filter by category and your child's age.

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Child's age
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Educational

Real skills, learned by playing.

Ages 4+

Music toy

Jam Jar

Pick an instrument and a key. Every pad plays a note from that key, so anything you play sounds right.

Learn: Keys and scales, note names and scale degrees

Parents: No reading needed to play.

Play Jam Jar, ages 4 and up
Ages 10+New

Chemistry and music

Chemical Chords

Mix real chemicals and watch them react. Every element's light is turned into notes, so each reaction has its own chord.

Learn: Elements, reaction types, spectra and how light becomes sound

Parents: Shows real lab hazards, with safety notes on every dangerous chemical.

Play Chemical Chords, ages 10 and up
Ages 4+

Rhythm

Chordfall

Tap falling notes to learn how chords are built. Clear ten stages for stars, beat two bosses, and play a new Daily every day.

Learn: How chords are built: root, 3rd, 5th, major, minor, sus and seventh chords

Parents: Easy mode for beginners.

Play Chordfall, ages 4 and up
Ages 7+

Physics

Crater Catch

Throw a comet between two planets. Gravity curves every throw, so you learn to aim with it.

Learn: How gravity bends a path into an orbit

Parents: Two players can share one device.

Play Crater Catch, ages 7 and up
Ages 7+

Platformer

Polarity Pip

Flip your magnet between red and blue to swing, stick and soar through a pocket-console world.

Learn: Magnet poles: opposites attract, same poles push apart

Parents: Some levels take patience.

Play Polarity Pip, ages 7 and up
Ages 7+New

Creature breeding and battles

Mythnest

Pair any two creatures to make an egg, then take your best three into battle. Every body part is a move card.

Learn: How traits pass from parents to young, and planning a turn ahead

Parents: Eggs hatch in real time. Trading uses codes, with no chat. In battles, creatures nap instead of getting hurt.

Play Mythnest, ages 7 and up
Ages 7+

Word garden

Letterbloom

Spell words to grow a garden. Long words seed rare golden letters.

Learn: English spelling, and making longer words from the letters you have

Parents: Your garden keeps growing between visits.

Play Letterbloom, ages 7 and up
Ages 7+

Word puzzle

Rhyme Rail

Lay track between word stations. Track only joins words that rhyme.

Learn: English rhymes, and words that look alike but sound different, like bear and near

Parents: Hints when you're stuck.

Play Rhyme Rail, ages 7 and up
Ages 7+

Spelling strategy

Spell Siege

Tower defense where you spell your towers. The letters decide what you build.

Learn: English spelling, vowels and rare letters

Parents: Cartoon inkblots, with a boss on each map.

Play Spell Siege, ages 7 and up
Ages 7+

Music puzzle

Daily Tune

Guess today's six-note tune in six tries. Every guess plays back.

Learn: Ear training: hearing which notes are higher or lower

Parents: A new tune every day, plus practice and past tunes.

Play Daily Tune, ages 7 and up
Ages 7+

Music escape room

Locked Jukebox

Every lock in this diner is a music puzzle. No music training needed.

Learn: Matching pitch, tapping rhythms and building simple chords

Parents: Picture clues and hints.

Play Locked Jukebox, ages 7 and up

Action and arcade

Quick rounds and high scores.

Ages 7+New

Adventure RPG

Gimble Quest

A sloth hero explores a mossy kingdom: fight creatures with club, spear, sling and spells, level up foraging, fishing, tinkering and magic, glide across the Panda Highlands and face two bosses.

Parents: Cartoon creatures and two boss fights. Progress is saved, and falling in battle only costs a little gold.

Play Gimble Quest, ages 7 and up
Ages 7+New

Survivor arcade

Moonflail

You are a planet and your weapons are moons on tethers. Swerve to whip them through the Gloom, level up, evolve your moons and survive ten minutes.

Parents: Cartoon monsters, three boss fights. Progress is kept between runs.

Play Moonflail, ages 7 and up
Ages 4+

Endless runner

Driftling

Your creature flies through the sky, dives into the sea and leaps back out. Swipe to dodge.

Parents: Swipe controls, no reading needed.

Play Driftling, ages 4 and up
Ages 4+

Falling adventure

Dreamdrop

Fall asleep and drift down through a dream, steering to find wonders on the way down.

Parents: Dream theme, steer with one finger.

Play Dreamdrop, ages 4 and up
Ages 7+New

Adventure

Wickwood

Guide Wick, a little candle sprite, through a forest the Gloom has crept into. Clear rooms, beat bosses and spend coins on new weapons and skills.

Parents: Cartoon creatures and boss fights. Coins are kept even when you lose.

Play Wickwood, ages 7 and up
Ages 10+

Artillery

Volley Valley

Set angle and power to lob shots over the hill at your opponent. Wind changes every turn.

Parents: Cartoon explosions. Optional online play with a friend by invite code, with no chat.

Play Volley Valley, ages 10 and up
Ages 4+

Aim and release

Sneeze

Hold in a sloth's sneeze, then let go to blast the targets. Not too long.

Parents: Silly sneeze humor, played with one finger.

Play Sneeze, ages 4 and up

Puzzle and strategy

Think ahead, then make your move.

Ages 7+New

Hide and seek

Mimic Manor

You're a shape-shifting blob in a five-floor house that rearranges itself each night. Hide until sunrise.

Parents: Mildly spooky night-time house, nothing scary.

Play Mimic Manor, ages 7 and up
Ages 7+

Picture logic

Hang Ten

Solve the picture grid and a little creature moves into your Codex.

Parents: A new puzzle every day, plus practice grids.

Play Hang Ten, ages 7 and up
Ages 7+

Path puzzle

One Path

Today's map is the same for everyone. Draw one road through every town.

Parents: A new map every day, plus endless practice.

Play One Path, ages 7 and up
Ages 7+

Folding strategy

Fold Fort

Fold the sheet and your walls mirror to the other side. One crease builds a maze.

Parents: Cartoon paper bugs and a bookworm boss.

Play Fold Fort, ages 7 and up

Music and rhythm

Play, tap and sing along.

Ages 7+

Sing to fly

Hum Hero

Hum to fly. Your pitch is the bird's height: low to dip, high to soar.

Parents: Can use the microphone to hear pitch. Nothing is recorded or sent, and there is a touch mode.

Play Hum Hero, ages 7 and up
Ages 4+

Rhythm duel

Duet Tug

Tug-of-war for two thumbs on one phone. A pull only counts on the beat.

Parents: Two players on one device, or play the computer.

Play Duet Tug, ages 4 and up

Cozy and calm

Pets and relaxing toys.

Ages 7+

Idle town

Rumor Mill

Spread a silly rumor through a cozy town and watch it get sillier.

Parents: The rumors are silly ones, like a cat that whistles sea shanties.

Play Rumor Mill, ages 7 and up
Ages 10+

Fortune book

Book of Maybe

Ask a question, riffle the pages of an old book, and read the line where it falls open.

Parents: Lots of reading. Answers are life advice, written for older kids and adults.

Play Book of Maybe, ages 10 and up

Community

Games by independent developers

Independent developers can now send us their games. Each one is reviewed against the same rules as ours, then listed on its own page.

For parents

What the ages mean

  • Ages 4+Simple controls and little or no reading.
  • Ages 7+More reading or strategy, or mild cartoon action such as slapstick or cartoon monsters.
  • Ages 10+Lots of reading, harder rules, cartoon explosions, or optional online play with a friend.

These are our own recommendations based on each game's content and difficulty. They are not an official ESRB or PEGI rating.

In every game

  • No ads and no purchases
  • No chat and no accounts
  • We collect no personal data
  • Progress is saved only in this browser

Volley Valley is the only game with online play. It connects directly to a friend who shares an invite code, and it has no chat.

Hum Hero can use the microphone to hear the pitch you hum. Nothing is recorded or sent, and it has a touch mode that needs no microphone.

About the studio

Gimble Gaming is a small independent studio that designs, builds and publishes its own games. It is a studio of Known Quantity LLC.

Every game is designed for phones first and built in-house with HTML, CSS and JavaScript. Any game can be added to your home screen and played offline. Apps for Android and iPhone are on the way.

  • OriginalEvery game, character and sound made in-house
  • Family friendlyNo ads, no purchases, no accounts
  • Plays anywherePhones, tablets and computers, in the browser
  • No sign-upProgress saves in your browser

Contact

Feedback, bug reports, partnerships or press.

gimblegamingtendiez@gmail.com

Questions about playing? Help and answers

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Writing about us? Press kit

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