Music toy
Jam Jar
Pick an instrument and a key. Every pad plays a note from that key, so anything you play sounds right.
Learn: Keys and scales, note names and scale degrees
Parents: No reading needed to play.
Play Jam Jar, ages 4 and upIndependent game studio
63 games that play in your browser on a phone or computer. Free, with no ads, purchases, chat or accounts. Each game shows a recommended age, and the Educational section says what kids learn.
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Music toy
Pick an instrument and a key. Every pad plays a note from that key, so anything you play sounds right.
Learn: Keys and scales, note names and scale degrees
Parents: No reading needed to play.
Play Jam Jar, ages 4 and upChemistry and music
Mix real chemicals and watch them react. Every element's light is turned into notes, so each reaction has its own chord.
Learn: Elements, reaction types, spectra and how light becomes sound
Parents: Shows real lab hazards, with safety notes on every dangerous chemical.
Play Chemical Chords, ages 10 and upRhythm
Tap falling notes to learn how chords are built. Clear ten stages for stars, beat two bosses, and play a new Daily every day.
Learn: How chords are built: root, 3rd, 5th, major, minor, sus and seventh chords
Parents: Easy mode for beginners.
Play Chordfall, ages 4 and upPhysics
Throw a comet between two planets. Gravity curves every throw, so you learn to aim with it.
Learn: How gravity bends a path into an orbit
Parents: Two players can share one device.
Play Crater Catch, ages 7 and upPlatformer
Flip your magnet between red and blue to swing, stick and soar through a pocket-console world.
Learn: Magnet poles: opposites attract, same poles push apart
Parents: Some levels take patience.
Play Polarity Pip, ages 7 and upCreature breeding and battles
Pair any two creatures to make an egg, then take your best three into battle. Every body part is a move card.
Learn: How traits pass from parents to young, and planning a turn ahead
Parents: Eggs hatch in real time. Trading uses codes, with no chat. In battles, creatures nap instead of getting hurt.
Play Mythnest, ages 7 and upWord garden
Spell words to grow a garden. Long words seed rare golden letters.
Learn: English spelling, and making longer words from the letters you have
Parents: Your garden keeps growing between visits.
Play Letterbloom, ages 7 and upWord puzzle
Lay track between word stations. Track only joins words that rhyme.
Learn: English rhymes, and words that look alike but sound different, like bear and near
Parents: Hints when you're stuck.
Play Rhyme Rail, ages 7 and upSpelling strategy
Tower defense where you spell your towers. The letters decide what you build.
Learn: English spelling, vowels and rare letters
Parents: Cartoon inkblots, with a boss on each map.
Play Spell Siege, ages 7 and upWord game
Every fish carries a letter. Spell words before the school swims apart.
Learn: English spelling from a handful of letters
Parents: Timed 60-second rounds.
Play Anagram Aquarium, ages 7 and upMusic puzzle
Guess today's six-note tune in six tries. Every guess plays back.
Learn: Ear training: hearing which notes are higher or lower
Parents: A new tune every day, plus practice and past tunes.
Play Daily Tune, ages 7 and upMusic escape room
Every lock in this diner is a music puzzle. No music training needed.
Learn: Matching pitch, tapping rhythms and building simple chords
Parents: Picture clues and hints.
Play Locked Jukebox, ages 7 and upQuick rounds and high scores.
Adventure RPG
A sloth hero explores a mossy kingdom: fight creatures with club, spear, sling and spells, level up foraging, fishing, tinkering and magic, glide across the Panda Highlands and face two bosses.
Parents: Cartoon creatures and two boss fights. Progress is saved, and falling in battle only costs a little gold.
Play Gimble Quest, ages 7 and upSurvivor arcade
You are a planet and your weapons are moons on tethers. Swerve to whip them through the Gloom, level up, evolve your moons and survive ten minutes.
Parents: Cartoon monsters, three boss fights. Progress is kept between runs.
Play Moonflail, ages 7 and upEndless runner
Your creature flies through the sky, dives into the sea and leaps back out. Swipe to dodge.
Parents: Swipe controls, no reading needed.
Play Driftling, ages 4 and upOne-tap games
Five games you play with one finger: Tower Tap, Orbit Hop, Spin Catch, Flip Dash and Bubble Burst.
Parents: Short rounds.
Play Tap Arcade, ages 4 and upFalling adventure
Fall asleep and drift down through a dream, steering to find wonders on the way down.
Parents: Dream theme, steer with one finger.
Play Dreamdrop, ages 4 and upAdventure
Guide Wick, a little candle sprite, through a forest the Gloom has crept into. Clear rooms, beat bosses and spend coins on new weapons and skills.
Parents: Cartoon creatures and boss fights. Coins are kept even when you lose.
Play Wickwood, ages 7 and upSlingshot physics
The platypuses stole the stage. Launch a band of sloths from a slingshot and pop every platypus to win it back.
Parents: Cartoon slapstick. Best with the phone sideways.
Play Sloth Rock Showdown, ages 7 and upArtillery
Set angle and power to lob shots over the hill at your opponent. Wind changes every turn.
Parents: Cartoon explosions. Optional online play with a friend by invite code, with no chat.
Play Volley Valley, ages 10 and upRacing
Every lap you finish comes back as a ghost on your exact line. Dodge yourself.
Parents: Hold left or right to steer, no reading needed.
Play Ghost Lane, ages 4 and upMini golf
Mini golf with a sloth for a ball. It hugs every pole it touches.
Parents: No reading needed.
Play Sloth Golf, ages 4 and upSpace bowling
Bowl a moon through a solar system. The pins orbit and gravity bends your shot.
Parents: Pull back and let go. Real bowling scoring.
Play Planet Bowling, ages 4 and upDraw to drive
Your car won't stop driving, so draw the road in front of it.
Parents: Draw with a finger, no reading needed.
Play Ink Road, ages 4 and upDriving
Change the station, change the road: jazz is ice, punk is grip, lullaby floats.
Parents: Reading the road signs helps.
Play Radio Roads, ages 7 and upFlick and aim
Flick pizzas to hungry diners. Tap mid-flight for a tail slap that curves the pie.
Parents: 60-second rounds.
Play Platypus Pizza Toss, ages 4 and upStacking
Stack wobbly jelly before it melts and sags. A platypus judges your tower.
Parents: One-tap controls.
Play Jelly Stack, ages 4 and upAim and release
Hold in a sloth's sneeze, then let go to blast the targets. Not too long.
Parents: Silly sneeze humor, played with one finger.
Play Sneeze, ages 4 and upCurling
Slide coffees down the counter to the cats, then wipe ahead of the cup to steer it.
Parents: No reading needed.
Play Café Curling, ages 4 and upAir hockey
Air hockey with a sloth for a puck. Hit it too softly and it falls asleep.
Parents: Two players can share one device.
Play Sleepy Puck, ages 4 and upMaze race
Race through mirror-image mazes. Every turn you make adds a wall to theirs.
Parents: Two players on one device, or play the computer.
Play Mirror Maze Duel, ages 7 and upThink ahead, then make your move.
Puzzle dungeon
Place blocks to fill lines, and every full line crushes the cartoon monsters standing in it.
Parents: Cartoon monsters.
Play Block Quest, ages 7 and upArrow puzzle
Clear every arrow off the board. Each arrow you clear plays the next note of the song.
Parents: Starts easy, gets tricky.
Play Arrow Beats, ages 7 and upHide and seek
You're a shape-shifting blob in a five-floor house that rearranges itself each night. Hide until sunrise.
Parents: Mildly spooky night-time house, nothing scary.
Play Mimic Manor, ages 7 and upTile matching
Match tiles to cook orders for cat customers, then spend your tips decorating the café.
Parents: Some reading.
Play Mahjong Café, ages 7 and upCard puzzle
Play card hands to drive a 1998 road trip past real US stops, with Klondike, Spider and FreeCell at the motel.
Parents: Card game rules take some reading.
Play Road Trip '98, ages 10 and upPicture logic
Solve the picture grid and a little creature moves into your Codex.
Parents: A new puzzle every day, plus practice grids.
Play Hang Ten, ages 7 and upPath puzzle
Today's map is the same for everyone. Draw one road through every town.
Parents: A new map every day, plus endless practice.
Play One Path, ages 7 and upEscape room
Escape a sloth's dream before the alarm rings. Every puzzle you solve hits snooze.
Parents: A countdown timer, with hints.
Play Escape the Snooze, ages 7 and upLogic puzzle
Visitors describe what they lost in clues. Work out who owns what.
Parents: Short clues to read.
Play Lost & Found Office, ages 7 and upCard strategy
You're the level. Play obstacle cards to trip the runner, but it learns.
Parents: Some reading.
Play Reverse Runner, ages 7 and upFolding strategy
Fold the sheet and your walls mirror to the other side. One crease builds a maze.
Parents: Cartoon paper bugs and a bookworm boss.
Play Fold Fort, ages 7 and upDigging puzzle
Save the sandcastles by digging channels and piling sand to steer the tide.
Parents: No reading needed.
Play Tide Castles, ages 7 and upShape puzzle
Turn the sculpture until its shadow fits, while the lamp keeps moving.
Parents: No reading needed.
Play Shadow Match, ages 7 and upMerge puzzle
Merge clouds into rain, storms and rainbows. Where it rains decides what blooms.
Parents: No reading needed.
Play Cloud Merge, ages 4 and upTiming puzzle
Drop sloths one at a time to build a swinging bridge across the gorge.
Parents: One-tap controls.
Play Sloth Chain, ages 4 and upPlay, tap and sing along.
Music strategy
Instruments guard a sleeping child. Where you place them writes the lullaby.
Parents: Gentle bedtime theme with cartoon nightmares.
Play Lullaby Defense, ages 7 and upRhythm
Every ingredient is a drum. Play the chef's recipe back in time to bake the cake.
Parents: No reading needed.
Play Beatbox Bakery, ages 4 and upMusical snake
Eat glowing notes to grow. Your body sings them back as one long song.
Parents: Computer-controlled rival snakes.
Play Snake Choir, ages 4 and upSing to fly
Hum to fly. Your pitch is the bird's height: low to dip, high to soar.
Parents: Can use the microphone to hear pitch. Nothing is recorded or sent, and there is a touch mode.
Play Hum Hero, ages 7 and upMusical physics
The wrecking ball swings to a ballad. Every block you knock loose sings a note.
Parents: One-tap controls.
Play Wrecking Ballad, ages 4 and upRhythm idle game
Every tap on the rock is a note. Record a rhythm and it becomes a miner.
Parents: Keeps mining while you're away.
Play Echo Mine, ages 7 and upPenalty shootout
Every shot plays a note. Make a nice melody, but the goalie is learning it.
Parents: Take turns as shooter and goalkeeper.
Play Penalty Composer, ages 7 and upRhythm duel
Tug-of-war for two thumbs on one phone. A pull only counts on the beat.
Parents: Two players on one device, or play the computer.
Play Duet Tug, ages 4 and upParty memory game
Play back the group's tune from memory, add a note, and pass the phone.
Parents: 2 to 6 players share one phone.
Play Pass-the-Tune, ages 4 and upPets and relaxing toys.
Virtual pet
Adopt a baby sloth and look after it as it grows into a wise old elder.
Parents: Grows in real time. Time away can make it sick, but it never leaves.
Play Pocket Sloth, ages 4 and upRelaxing toys
Six calming toys: bubble wrap, slime, pop-it, soap cutting, a rainy window and a zen garden.
Parents: No scores or timers.
Play Calm Corner, ages 4 and upRhythm toy
Tap a steady beat and a meadow of fireflies starts blinking with you.
Parents: No reading needed.
Play Fireflock, ages 4 and upTide pool builder
Arrange stones, shells and seaweed, and see which creatures move in.
Parents: No way to fail.
Play Tide Pool, ages 4 and upRelaxing flight
Decorate a paper lantern, let it go, and drift with it until dawn.
Parents: No timer and no way to lose.
Play Lantern Drift, ages 4 and upIdle farm
Crops grow faster the longer you leave them alone. The sloth approves.
Parents: Crops grow while you're away. Some reading in the shop.
Play Do Nothing Farm, ages 7 and upIdle town
Spread a silly rumor through a cozy town and watch it get sillier.
Parents: The rumors are silly ones, like a cat that whistles sea shanties.
Play Rumor Mill, ages 7 and upFortune book
Ask a question, riffle the pages of an old book, and read the line where it falls open.
Parents: Lots of reading. Answers are life advice, written for older kids and adults.
Play Book of Maybe, ages 10 and upNo games match.
Try another word, category or age.
Community
Independent developers can now send us their games. Each one is reviewed against the same rules as ours, then listed on its own page.
These are our own recommendations based on each game's content and difficulty. They are not an official ESRB or PEGI rating.
Volley Valley is the only game with online play. It connects directly to a friend who shares an invite code, and it has no chat.
Hum Hero can use the microphone to hear the pitch you hum. Nothing is recorded or sent, and it has a touch mode that needs no microphone.
Gimble Gaming is a small independent studio that designs, builds and publishes its own games. It is a studio of Known Quantity LLC.
Every game is designed for phones first and built in-house with HTML, CSS and JavaScript. Any game can be added to your home screen and played offline. Apps for Android and iPhone are on the way.
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